Arcane (Sound Re-Design)

This Sound Re-Design project is the one I considered my most high quality project up to date. It compiled all of the aspects from my previous projects and processes needed to make a high quality sound design. It Included focus’s on Magic Effects, Impacts, “Physical and Fictional” Effects, Foley, Balancing, and Correct Sequencing. I believe that this project was the result of my past learning experiences as a Sound Designer.

Within the process of making this project, I had to Consider the practicality of the scene in order to make the actions, impacts, and foley feel grounded but still feel unworldly strong. I loved the metal sounds of the pipe weapon and slingshot like effects from the gun that gave the illusion of fast travelling hits and clashes. Although I wanted to go harder on impacts, I felt as if adding more would reduce the effect on the audience, making it more “studio like” rather than within the fight scene and logic of Arcane.

DISCLAIMER

This project piece includes original audio created for sound redesign practice. The video clips and dialogue featured are not my property and are used solely for educational purposes to demonstrate my sound design skills.

All audio in this project is original and created by me. The video footage and dialogue are not my property and are used solely for educational purposes as part of a sound redesign exercise.

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